This is why grind works to an extent - whoever grinds to the flashy thing is likely dedicated in the first place. You need to make sure whoever gets the exclusive thing is an active member in the community.In your example, this could mean letting Humans form relationships with Elves, perhaps even secret ones if it is frowned upon. If the exclusive lore is interesting (which it probably is, just because it's exclusive), make sure people can still interact with it, even if they don't get the exclusivity themselves.If Elves are extremely appealing in your lore to some people and they can't play them, it might be an issue. Alternatively, you could still support the Jedi cause as a non-Jedi player. That approach isn't perfect, but I think it worked on the whole - mainly due to the fact that not being a Jedi was still interesting. Jedis weren't common at all in that era in terms of lore, so they put in a grind to make them super-endgame things. The subscription method hasn't caught on too much, at least that I know of, and I'd like to hear some thoughts about it. Make the race so underpowered or limited that a small enough number of players want to control one that it doesn't conflict with loreĪ fourth method is locking the race behind paywalls, whether a one-time purchase (usually cash shop), subscription (free players can't select the rarer races), or otherwise, which I know a few games have done, overwhelmingly going the one-time purchase route with it. Limit racial choice to races that are common enough in the lore so as to be consistent (i.e. only 100 elf characters can exist per server)Ģ. Enact hard caps on the number of players that can play a certain race (e.g. From what I've seen, there seems to a few main ways to get around this:ġ. One of the biggest problems with games set outside high fantasy (and a few other isolated settings) has always been racial proportions of players not conforming to what is stated in lore - if elves are supposed to be extremely rare in the lore, but every other player is controlling one, it just doesn't make sense.
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