That allows for a pretty personalized force that generally can't be wiped out with a template weapon (because there technically are no template weapons).Įach unit can take a significant amount of punishment, with larger Assault units being able to wade through small units for a few turns before the pack can bring them down. In Battletech, as has been said, each individual 'Mech, vehicle, or infantry platoon has it's own record sheet. It is really a difference in complexity of units. It's a good game, too (and I'm their web guy, so consider this promotion). Plus painting small but recognizable human figures is sometimes more fun than painting little mechs.īattletech is good fi you're in the mood for something focused more on ranged combat that at least kind of tries to acknowledge that last century of warfare and want to be able to command some giant war machines with enough weapons to level smaller states.Īlso, I feel obligated to mention that Heavy Gear is out there if you feel like a Big Stompy Robots game and aren't set on Battletech. The big plus for 40k is the deep if over-the-top setting and larger than life heroes. Even the clans, which have drawn a lot of fire as being the worst part of the BT setting, are relatively deep. The alien races (and the Imperial factions) might look very 1 dimensional by comparison as they tend to be one trait taken to extremes (Orks are mindless violence, Tyranids are all-encompassing hunger, Eldar are Angst. Again, i'd say this is a bit more realistic as the nations war based on a range of realistic reasons: slights against each other, diplomatic ties, romace, etc. I think that's still true, but I might be wrong.Īs for setting BT is several notches more 'realistic' than 40k, although still hard to defend, (The larger mecha tend to be a physics nightmare, but then again 40k Titans would be much worse.) There's a lot of human drama as it's various human kingdoms fighting amongst themselves with occasional allies against other threats (such as the Clans, who are also human although extensively selectively bred to be warriors.). I know BT supports Hex-map play, and that used to be the default, although miniatures rules exist. Moving up to the army-scale games is easier (Think going from 40k to Epic in that there's a bit less abstraction: The same units exist at different scales, but may use simplified stats and such at bigger game setups to keep things moving. Things like complex campaign rules (for representing salvage of equipment, pilots gaining experience, etc.). I believe the full rules have a lot of add-ons and such. Each Mech can take multiple hits (usually: there's a critical system that can, in some circumstances, make 1 hit kills possible) and can act separately for the most part. ![]() Battletech is much more concerned with individual units.
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